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wx:canvas%

    Superclass:  wx:window%

A canvas is a subwindow onto which graphics and text can be drawn, and mouse and keyboard input can be intercepted. At present, panel items cannot be placed on a canvas.

When you draw onto a canvas, you are really drawing onto a device context (see  wx:dc%,  wx:canvas-dc%). Although you can use the members of  wx:canvas% for drawing, it is much better to get the device context from the canvas (see get-dc) and draw into it. Then, code which can draw into one device context can be reused for others, such as PostScript or memory device contexts (see  wx:post-script-dc% and  wx:memory-dc%).

Methods: All methods:
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PLT