Design Patterns for Games
Let’s Play a Game
Something Different…
What’s in a Game?
Game Model
Game Model Classes
State Diagram
State Design Pattern
The Rules of the Game
Playing the Game
Facade
What the player sees:
Player Factories
The Set of APlayer
Factories
Min-Max Principle
Mapping and Lambda
Abstract Accumulators
Mapping Abstraction
Min-Max Abstraction
Slide 20
Alpha-Beta Pruning
Player Management
Design Patterns In Action
Concepts in Action
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